The Downside of Direct Downloads

by Michael Comeau on July 28, 2009

I just published my first feature for The Escapist, which is truly one of the best video-game sites in the world. I’ve been watching the Zero Punctuation series of reviews for years, so I’m really happy to have done this piece for them.

Entitled “The Downside of Direct Downloads", I explore what the video-game world might look like as it heads further and further towards a direct-download model. If you can, PLEASE Digg it for me.

Here’s a sneak peak:

Accessing content online has some benefits for gamers. It’s incredibly convenient. We can receive patches to update our games, download expansion packs and even purchase some games without leaving the couch. We can also download demos to try out new titles, something I wish I had 20 years ago before I bought garbage like Friday the 13th for the NES. But if you care about things like games staying affordable and having some choice as a consumer, you might want to start worrying right about now.

At its core, the movement from standard methods of content delivery to virtual ones is just a big, crazy chase for dollars. This shift will have a major impact on the whole supply chain from console-makers to software publishers and retailers.

Did I mention how awesome it would be if you Dugg this story?

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{ 2 comments… read them below or add one }

D Ryan Anderson August 3, 2009 at 3:05 pm

Thank you for writing this article. I have been trying to raise awareness of this issue myself. Now I can point someone to your article so they can read about the problems associated with digital downloads. Please keep promoting this viewpoint. Thank you for your support of consumer interests.

Michael Comeau August 4, 2009 at 1:32 pm

Thank you so much for the support! I really appreciate it!

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